World of Warcraft: Dragonflight Review - IGN (2024)

Most recent World of Warcraft expansions started with a tightly scripted, story-heavy, and somewhat bothersome on-rails scenario. Dragonflight seems to have remembered that this is an MMORPG and I should be deciding what kind of adventures I want to go on. Right off the boat onto the expansive, beautiful Dragon Isles, you'll be met with only minimal handholding and four huge, exciting zones to explore. But at the same time, Dragonflight feels like a creative step backwards from the experimental – though not always successful – spirit of Shadowlands.

There's no denying that the new zones are downright gorgeous. The contrast between volcanic wastelands and verdant river valleys in The Waking Shores is a breathtaking introduction to the expansion. And these locales feature some of the best side quest writing I've seen in WoW in a long time. One of my favorite quests involved sitting and listening to a red dragon, shapeshifted into a humble dwarf, talk about all his regrets and the pain of being banished from his homeland for 10,000 years.

World of Warcraft: Dragonflight Reveal Art and Screenshots

Another one I loved involves traveling slowly, on foot, with a centaur clan to their sacred meeting grounds, complete with a pit stop for a hunting competition. These kinds of heartfelt, memorable moments really are World of Warcraft at its absolute best. They seem to be here to lovingly bonk you over the head and remind you to take your time, simply exist in this beautiful world for a moment.

Unfortunately, these handcrafted experiences will dry up after a week or two and you'll be repeating the same, rote daily quests over and over waiting for the next patch to drop, so it's hard to give them too much credit. WoW has generally done a very good job in most expansions making the journey to max level memorable and exciting. And if that's all it needed to be, Dragonflight would hit it out of the park. But as a living MMO, WoW consistently struggles to maintain that level of engagement for me in the weeks and months to come, and Dragonflight is not really any exception.

To the Skies

Where Dragonflight really does try to spread its wings, figuratively and literally, is in the design of the new Dracthyr Evoker class. And I have to admit, they're pretty freaking cool. Having a racial soar ability and signature, dragon-themed attacks like Deep Breath let you come screaming out of the skies and bathe your enemies in fire before they even know what hit them. It's simply awesome. However, both the damage-dealing Devastation and healing-focused Preservation specs suffer from having too many niche-use combat abilities and can feel very chaotic and disorienting to play. Especially compared to WoW's last hero class, the delightfully straightforward Demon Hunter, Evokers are just a bit overdesigned.

Where the Dracthyr can glide, however, the new dragon riding system allows all of your characters to soar. Zooming over the landscape at up to three times the speed of WoW's traditional "flying" mounts, I feel like I can't ever go back to that old system. It feels incredible when you're soaring, banking, and diving around with a palpable sense of momentum and physicality that WoW normally lacks. Dragon riding challenge courses with cosmetic rewards for the best times have easily been some of my favorite parts of this expansion. Though I found it was a bit too easy to get gold on all of them, leaving me with little reason to go back.
I'm not a huge fan of how these dragons control on a mouse and keyboard, though. They seem to be begging for controller support, which has long been rumored but never actually manifested.

A Dance of Dragons

The main story, so far, hasn't exactly wowed me as much as the side quests. If you didn't follow all of the out-of-game lore leading up to Dragonflight, you might be a bit confused about why you're even here in the first place. There is some tension between the major good guys, but it rings kind of hollow. The new bad guys, the primal dragons and their humanoid minions, the Primalists, haven't yet made an impression as especially complex or interesting villains. There does at least seem to be some sort of succession crisis brewing within the Black Dragonflight that has the promise of delivering interesting stories down the line.

The eight new dungeons are relatively straightforward and unmemorable, with the standout being The Nokhud Offensive in which you use your dragon riding skills to soar around and intervene in a battle that takes up a huge, instanced portion of the Ohn'ahran Plains zone. They seem to have been designed to avoid the problem of pick-up groups insisting on wacky routes that skip most of the trash fights by exploiting the level geometry, which was a big issue in Shadowlands. But overall, these dungeons are just kind of… meh. On the bright side, the new Mythic+ season is bringing back four legacy dungeons from Mists of Pandaria. Keeping things fresh by letting us revisit some of the best content from WoW's 18-year history is such a no-brainer, and I hope they keep it up.

The new dungeons and raid are relatively unmemorable.

The first raid, Vault of the Incarnates, hasn't exactly taken my breath away yet either. There are some interesting and satisfyingly difficult mechanics to learn: one encounter involves a council of elemental sorcerers who have to be killed almost simultaneously in a nod to Molten Core's classic Core Hounds fight, while another involves a giant rock elemental who must be tricked into destroying his own damaging towers with a smash attack. The complexity of the fights is just about right for normal mode, and the visual design of the bosses is pretty strong, but I didn't find the vault itself that interesting in terms of its art or overall theme – especially when you compare it to something like Shadowlands' debut raid, Castle Nathria. There's nothing particularly notable about any of the individual arenas and I don't even know who most of these jerks are! It's worth noting at the time of writing that I haven't yet seen the final fight with Razageth, though.

Harder, Better, Faster, Stronger

The new crafting system is probably the best it's ever been in WoW's history, with varying qualities of materials and different results for finished products based on your skill level and progression choices. When I make myself a pair of Tier 5 leather pants, I know every stat on those bad boys is as high as it is because my Leatherworking skill is so much higher than the recipe calls for, because I specialized into leather pants specifically, and because I chose to use only the finest bear asses in their manufacture. Though I suspect, as you can eventually max out everything, that this specialness will diminish the longer the expansion sticks around.

The problem is, it's still very grindy. Dragonflight has tried to respect our time more by giving us fewer daily chores to do, with even standard "daily" quests resetting once or twice a week instead of every 24 hours. But for crafters, you're still expected to farm the same overworld monsters for dozens of hours just to make one piece of epic gear, on top of the fact that the new Spark of Ingenuity item only lets you make one per week anyway. This would be the perfect place to plug in something like Shadowlands' Maw zone or randomized solo dungeons in the spirit of Torghast. Or make them a reward for doing repeatable dragon riding challenges! Anything skill-based, rather than farming the same unchallenging mobs forever like I'm in Purgatory. C'mon Blizzard, I'm begging you. It's not 2004 anymore and this is not good gameplay.

Len Ranks All the WoW Expansions

Every WoW expansion ranked best to worst. Dragonflight is not included since we won't really know for a couple years where it falls.

See All

1World of Warcraft: Wrath of the Lich KingBlizzard
2World of Warcraft: LegionBlizzard
3World of Warcraft: Mists of PandariaBlizzard
4World of Warcraft: ShadowlandsBlizzard
5World of Warcraft: DragonflightBlizzard
6World of Warcraft: Battle for AzerothBlizzard
7World of Warcraft: CataclysmBlizzard
8World of Warcraft: Warlords of DraenorBlizzard
9World of Warcraft: The Burning CrusadeBlizzard

I can hear the cries of, "Choreghast!" already. But there has to be a happy medium here somewhere. Mostly solo players like me should be able to have those kinds of features available to us without making players who don't like them feel obligated to do them constantly. Blizzard could let us use our progress in what I'll call "high-end solo content" as a substitute, not an addition to, other ways to boost our weekly vault earnings, for instance. You can run this randomized, Hades-style dungeon with temporary, collectible power-ups or do Mythic+, but no one has to do both. It sounds like a win-win.

Or, even better, they could make it an efficient way to farm stuff like Awakened elemental materials, as a replacement for the plainly worse gameplay of putting on a podcast, zoning out, and farming overworld mobs or flying around looking for dirt piles for hours on end. Stuff like Torghast, in particular, made me feel listened to as a type of player who usually isn't a priority in the admittedly difficult balancing act Blizzard must play satisfying so many players. Did it need more iteration? Of course. But Dragonflight absolutely suffers in my eyes for providing no equivalent. Cutting stuff like Covenant Sanctums, the mission table, and having to keep track of 200 different currencies was wise. But they cut too much here.

World of Warcraft: Dragonflight Review - IGN (2024)

FAQs

Is WoW worth it Dragonflight? ›

The latest expansion, World of Warcraft: Dragonflight, has made WoW deeper and more interesting than it has been in years, with a revamped profession system, flying system, talent trees, and much more. In short, yes! World of Warcraft is arguably in a better place than it has been in years.

Is Dragonflight less grindy? ›

but even before Blizzard made things a touch easier by removing renown gates, Dragonflight felt like one of the least grindy expansions. The speed at which you can gear up for heroic dungeons and LFR raids, before moving onto proper raiding and mythics, means you're never stuck waiting around to get to the good stuff.

Was Dragonflight a success? ›

Dragonflight's roaring success (and Classic's staying power) saved the 20-year-old MMO. World of Warcraft soars triumphantly into its 20th anniversary year in 2024, but just two years ago, that milestone was hardly guaranteed.

Is WoW Dragonflight good expansion? ›

At the same time, the retreat of pressuring, artificial power-gating systems promotes a more healthy gameplay loop. The game is also gorgeous, with a more promising storyline, elevated cinematic delivery mechanics, and deeper core systems which make for one of WoW's best expansions in years.

Is WoW still worth playing in 2024? ›

Despite World of Warcraft entering its 20th year, it has exciting content updates planned for 2024 and is worth playing, including the conclusion of Dragonflight and the start of a new saga called The War Within.

How many hours is 60 70 Dragonflight? ›

As it stands right now, if you follow a particular path for leveling, a Dragonflight 60–70 leveling time is going to be around 4 hours.

How grindy is WoW Dragonflight? ›

The problem is, it's still very grindy. Dragonflight has tried to respect our time more by giving us fewer daily chores to do, with even standard "daily" quests resetting once or twice a week instead of every 24 hours.

What profession makes the most money in Dragonflight? ›

Certain professions are more lucrative. S-Tier professions for gold making include Enchanting, Alchemy, Blacksmithing, Jewelcrafting, Leatherworking, and Tailoring. A-Tier includes Herbalism, Mining, Skinning, and Fishing. B-Tier professions are Cooking, Engineering, and Inscription​​​​.

What profession is best in Dragonflight? ›

World Of Warcraft: Dragonflight - 8 Most Useful Profession Specializations For Endgame
  1. 1 Potion Or Phial Mastery - Alchemy.
  2. 2 Mechanical Mind - Engineering. ...
  3. 3 Consumables - Leatherworking. ...
  4. 4 Enchantment - Enchanting. ...
  5. 5 Cooking. ...
  6. 6 Faceting - Jewelcrafting. ...
  7. 7 Archiving - Inscription. ...
  8. 8 Textiles - Tailoring. ...
Jan 14, 2023

Does buying Dragonflight give you all expansions? ›

World of Warcraft is not sold separately, only the latest expansion (currently Dragonflight) is sold separately. If you start a subscription or you buy game time, you immediately have access to all previous World of Warcraft expansions, and you can play all the content and all the maps up to level 60.

Do I need all WoW expansions to play Dragonflight? ›

You can buy the latest expansion to access the most recent content in Modern WoW (currently Dragonflight). All previous expansions are included with your game time or subscription and don't require a separate purchase.

How popular is Dragonflight WoW? ›

Recently, on the World of Warcraft Twitter, Blizzard made a poll asking how players are playing WoW right now. The results revealed that Dragonflight holds the lead with an impressive 52.3% of the votes, securing the top spot.

Is Dragonflight good to play? ›

Not worth it's money. Once again, a heavy disappointment, although that is hardly surprising after BFA and SL. This time they have copied a few things from other games, but still cannot even come close to competing with other games when it comes to features and overall modern standards.

Is WoW Dragonflight good for beginners? ›

Fans of World of Warcraft interested in trying out the game might find the Dragonflight expansion as a great introductory story, especially since the iconic Dragonflights now make a return as Azeroth's protectors.

What is good about Dragonflight? ›

All in all Dragonflight is a step in the right direction. It adds innovative new systems like Dragonriding, a fun new class/race combo in the Dracthyr, and a soaring storyline reminiscent of the good old days of WoW.

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