World of Warcraft Dragonflight Preview: WoW Stretches its Wings - IGN (2024)

Since the announcement of Dragonflight, the ninth World of Warcraft expansion, Blizzard has been determinedly tight-lipped on the details of what's coming. Understandably so, given that now seems like a really critical time for Blizzard to impress.

Coming off the heels of Shadowlands, which garnered significant criticism for its endgame content and its story (looking at you, Sylvanas), Dragonflight has a lot to prove. It's an expansion that the community has asked about for years, featuring playable dragon characters in the Dracthyr Evoker hero class and a high-speed new mount system in dragon riding. It promises much-needed upgrades to the profession system, and customizable UI. And it's all coming out by the end of this year, per Blizzard.

Fortunately for those of us who have been wondering when the fog around the Dragon Isles might finally lift, Blizzard is preparing to launch its public alpha later this week, and I was able to get a brief, limited taste of what the dragons there have in store.

World of Warcraft: Dragonflight Alpha Screenshots

I spent a few hours in the colorful, scaly skin of a Dracthyr Evoker, the new race/class combo launching with Dragonflight. Were my time not limited, I probably could have spent hours fussing with the Dracthyr character creator before I ever got into Dragonflight, customizing every detail of both the draconic and human forms of my Evoker – from her multicolored hair right down to the scales on her feet. It's the most robust character creation Blizzard has made for a WoW race before, though at least some part of that is due to Dracthyr's unique draconic forms requiring a custom armor set they wear all the time rather than taking on the visual appearance of whatever armor they happen to have equipped. I can see that trade-off being off-putting to those with massive transmog collections, but fortunately, the human Dracthyr appearances will wear whatever armor they're currently donning, so you can still show it off. It definitely makes the character creators for all of Blizzard's other races, especially the older ones, look woefully thin, though, and I hope once Dracthyr are locked in some of that love will get shared around.

The healing specialization, Preservation, wasn't available yet, but I got a decent tour of the ranged magic abilities of the Devastation spec. Sturdier than a mage, warlock, or priest, but far more mobile than an elemental shaman, Devastation Evokers have a curious toolkit that deftly mixes crowd control, multi-target damage, and movement. For instance, I was able to use Landslide to root multiple enemies in a line in front of me, then take to the air with Deep Breath and soar above their heads, blasting them all with fire where they stood. I could then remain where I landed, or use Recall to warp back to my starting point before they'd even broken out of my Landslide.

I also enjoyed the novelty of the charged ability Fire Breath, which does more damage if you hold the button down to charge it fully, though currently its quick charge time doesn't make the wait feel like much of a sacrifice. I'd like to see Blizzard do more with the charge mechanic, and hope it doesn't get relegated to a one-move gimmick that's quickly patched out. I see a lot of potential for some fun risk/reward play here, especially for such an otherwise mobile caster class.

I'd like to see Blizzard do more with the charge mechanic, and hope it doesn't get relegated to a one-move gimmick that's quickly patched out.

It's tough to know exactly how the Dracthyr's talent tree will play out this early on, but another aspect I enjoyed was the criss-crossing customizability of both the Evoker tree and the Devastation tree. Devastation splits off into fire-themed and arcane-themed branches, but depending on how you spend your points it's easy to either focus almost entirely on one with only a few benefits of the other, or mix and match while still unlocking some of the more powerful talents. The same goes for the Evoker tree, which has a side dedicated to crowd control and another dedicated to healing. All of this is likely subject to change, and the endgame will probably dictate what the best players use. But the differentiation in the trees is nonetheless enticing, almost like sub-specializations. I hope that dedication to themes bears out in other classes, too.

My brief stint in the Dragon Isles took my Evoker and me to the Azure Span, one of the five new zones in Dragonflight. The Azure Span's blue dragonflight caretakers evoke thoughts of mountains and ice, and certainly the zone had plenty of that. But it also featured a lush green wood further down the mountain, and golden grassy stretches dotted between. It's still early yet, and Blizzard is clearly still filling in the Azure Span with creatures, characters, and secrets, but what struck me most were the colors. There's no denying that World of Warcraft looks increasingly dated the longer it goes on, but interesting color palettes, architecture, and geography can do a lot to mitigate that. Shadowlands already did a promising job of breaking WoW of some of its worst visual impulses (read: grey/brown wastelands and green fire), so if the Azure Span ends up emblematic of the rest of the Dragon Isles, then Dragonflight on the whole might not be so bad to stare at for the next two years or so of expansion content.

Especially from the air.

The best bit of Dragonflight thus far is, wonderfully, the exact thing being advertised in the title: the dragon flying (or riding, to use the technical term). Prior to this, all of WoW's flight was merely accelerated movement across all three axes, and unlockable only after having jumped through numerous hoops with each new expansion. It was a means to an end, a way to get from Point A to B without having to tromp tediously up mountains or use winding flight paths. Dragonflight promises something far more dynamic, though. It promises speed and verticality; an activity undertaken for its own sake, with its own customizations and improvements unlockable throughout the expansion as opposed to a one-time reward.

The pre-alpha gave me extremely limited access to the new and dramatically improved flying feature, but that was enough to sell me. The Azure Span my pre-alpha tour took place in is wonderfully vertical, allowing me the pleasure of leaping off its absurdly high cliff faces and swooping down into the valleys below at high speeds. I was able to build speed on declines that was then spent as I soared upward again, but I could also spend energy on a special stamina meter (called 'Vigor') to flap back upward or zip straight ahead even faster. With a bit of practice, I was mapping out flight paths from the Azure Span's highest peaks that took me all the way across the zone and (oops, sorry) into a few areas Blizzard clearly didn't want me poking around in yet. I cannot wait to unlock barrel rolls.

Early dragon riding admittedly leaves a few things to be desired, though. The Azure Span I soared through wasn't finished yet, and I'm hoping its final cut includes more in the way of interesting flying tests or quests that can only be completed by mastering the swooping skills I was tooling around with. And the climbs back uphill when your energy is spent are about as enjoyable as dragging your toboggan up a mountain after a gleeful sled down. Blizzard has clearly left room for more skills and more stamina, unlockable throughout the expansion, that could trivialize this problem for those who invest enough in their dragons. I already picked up a number of cosmetic customizations for my mounts just from finishing a few regular sidequests, which leaves me optimistic that dragon riding will be effectively woven through both the leveling experience and the endgame when the time comes.

The best bit of Dragonflight thus far is the exact thing being advertised in the title: flying around on dragons.

With just a few hours to spend in pre-alpha and some pretty significant training wheels on what I was allowed to do, it's hard to get a very exact taste of how Dragonflight will shape up. I didn't get a solid grasp of where the main story was going, for instance, but I did spend a lot of time doing very World of Warcraft activities like collecting pinecones and killing a set amount of air elementals. The expansion is bringing with it a significant profession overhaul, and I did get to fuss with the crafting menus for a bit, but so much of its success depends on resource availability, economy, and tuning that it's tough to get a handle on whether this is more than just an interface improvement just yet. Similarly, UI customization appears to still be in its infancy, so while I'm optimistic for the feature, we're likely in for a lot of tinkering time left before anyone can say one way or another whether we should all ditch our old add-ons or not (though I'm delighted to have a toggle to combine my bags at last!). That doesn't even mention all the keys to endgame: dungeons, PvP, raids, and whatever other scenarios Blizzard wants to throw at us.

For now, though, the Dragon Isles seem a welcoming enough place to spend some time in, and are certainly worth the vigor it takes to swoop and soar around. I'm curious to see whether Blizzard can ultimately deliver on its grandest promises for an expansion fans have been asking for since World of Warcraft expansions first became a thing, especially at such a chaotic time for the company and studio.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

World of Warcraft Dragonflight Preview: WoW Stretches its Wings - IGN (2024)

FAQs

How grindy is WoW Dragonflight? ›

The problem is, it's still very grindy. Dragonflight has tried to respect our time more by giving us fewer daily chores to do, with even standard "daily" quests resetting once or twice a week instead of every 24 hours.

Is Dragonflight expansion worth it? ›

World of Warcraft: Dragonflight is a pretty safe expansion and I expected a bit more from it, but I do feel it has a huge potential that could be fulfilled in the near future. WoW Dragonflight returns to the Warcraft's roots as promised, while adding some exciting new features to modernise the iconic MMORPG.

Is WoW Dragonflight good for beginners? ›

Fans of World of Warcraft interested in trying out the game might find the Dragonflight expansion as a great introductory story, especially since the iconic Dragonflights now make a return as Azeroth's protectors.

How to get flying in WoW dragonflight? ›

Players will be able to use fly with their normal flying mounts in the Dragon Isles with the achievement Dragon Isles Pathfinder, a series of eight achievements. These will unlock Dragon Isles flying for your entire account. These require some exploration and completing chapters of the Dragon Isles storyline.

How long does it take to level from 60 to 70 in Dragonflight? ›

With our Dragonflight Leveling guide, we will show you how to reach that goal in no time. As it stands right now, if you follow a particular path for leveling, a Dragonflight 60–70 leveling time is going to be around 4 hours. Follow this WoW Leveling route at your own pace to reach the cap in no time.

Is feral hard to play Dragonflight? ›

Leveling a Feral Druid

Adjusting once you hit max level to a new UI can also be quite difficult, especially with the number of things that Feral requires you to track. Therefore, we recommend looking at our Addons and Macro page to use these while leveling to get used to them to make the transition smoother. 8.

Is leveling easier in Dragonflight? ›

In World of Warcraft's Dragonflight, players can unlock the ability to ride dragons to make leveling up their characters faster and easier. This feature can be unlocked by completing approximately 30 minutes of questing in The Waking Shores, making it a quick and accessible addition to the game.

What is the best class in Dragonflight so far? ›

Key Takeaways
  • Best Class in WoW for DPS (Melee): Rogue.
  • Best Class in WoW for DPS (Ranged): Evoker.
  • Best Class in WoW for Tank: Death Knight.
  • Best Class in WoW for Healer: Priest.
  • Best Class in WoW (Easiest) for Solo Melee DPS: Demon Hunter.
  • Best Class in WoW (Easiest) for Solo Ranged DPS: Hunter.

What is the best solo class in WoW dragonflight? ›

Best WoW Soloing Class

Blood Death Knight: Blood Death Knights are a tanking class that specializes in survivability and self-healing. They have a toolkit of abilities that allow them to soak up damage and heal themselves, making them great for soloing difficult content.

What is the most op class in WoW? ›

Warrior Class

Warriors stand out as an consistently overpowered class in World of Warcraft. They are the most popular class for good reason, capable of functioning as tanks, dealing impressive damage, and posing a significant threat to enemies.

What is the most fun class in WoW? ›

Besides Evoker, Rogue is also among the most fun classes in World of Warcraft currently. It can be hard to play as a Rogue at times, but it is incredibly fun if you can pull it off as the payoff is huge. The damage you inflict is some of the highest in the game.

Is Dragonriding faster than normal flight? ›

In the old world, Dragonriding speed is limited to 80% of this speed, so about 660% at maximum (the same as the Dracthyr's Soar ability in old world zones since Dragonflight launch). Normal flying speeds cap out at 310%, meaning the limited old world speed is still more than twice as fast.

Where to learn riding WoW Dragonflight? ›

In World of Warcraft Dragonflight you automatically learn mount riding skills upon reaching the appropriate level. You do not need to visit a mount trainer, and you do not have to pay gold to learn the skills.

Can you fly normally in Dragonflight? ›

World of Warcraft just removed the hardest requirement from the Pathfinder achievement that will unlock regular flying on the Dragon Isles. With this change, World of Warcraft players will be able to unlock flying for the Dragonflight zones within minutes of logging in after Patch 10.2 drops.

How long does Dragonflight take to complete? ›

Updated:
Single-PlayerPolledLeisure
Main Story10149h 13m
Main + Extras776h 34m
Completionist2346h 15m
All PlayStyles19231h 18m

Is it faster to quest or dungeon grind Dragonflight? ›

Make world quests, only if you're now in queue for dungeon, and still not in. As usual, complete level boosting from 60 to 70 by dungeons, is like about 2 or 3 hours. It is still the WoW Dragonflight fastest leveling way among all the others.

Is WoW Dragonflight successful? ›

Dragonflight is Winning Back the Community

Dragonflight went live in late November 2022 to overall positive reviews. By all rights, it seemed like World of Warcraft had taken its lessons to heart. While far from perfect, Dragonflight has improved upon many of the systems players disliked from the past.

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