Zero Sievert Modules and Base Building Guide (2024)

Last Update: November 15, 2022 10:03 AM /

By: Robert N Adams


Zero Sievert Modules and Base Building Guide (1)

Our Zero Sievert Modules Guide will tell you how Modules work, how to install Modules in the bunker, and the best Modules to use!

How Zero SievertModules Work

Zero SievertModules are essentially workbenches that provide bonuses, special functionality, or allow you to Craft certain items.

Level 0 Modules must first be placed in the desired slot via the Device (press J). Then, you need to Craft the Level 1 version of that Module and use it in your inventory to actually install the Module and gain its benefits.

You can install a total of six Modules. Modules can be uninstalled, but you'll lose the Crafting materials used in making the Level 1 Module. Make your choices carefully so that you don't waste resources! The Storage Module cannot be uninstalled, but it can be upgraded.

How to Install Modules

Here's how to installZero SievertModules:

  1. Press J to open up your Device while in the bunker.
  2. Click on the house icon to go to the Modules menu.
  3. Click on an empty square and select a Module to install.
  4. Once selected, hold down left-click over the text "Hold Here to Install." This will install the Level 0 Module.
  5. Go to the workbench and craft the associated Level 1 Module. For example, if you installed a Level 0 Bedroom, you'll need to craft a Level 1 Bedroom Module.
  6. Use the Level 1 Module in your inventory to actually install the Module and gain its benefits.

What Are the Best Modules to Install in Your Base?

The best Modules to install in yourZero SievertBase are the Bedroom, Ammo Producer, and Infirmary. The Bedroom gives you a bonus to leveling Skills, the Infirmary allows you to craft Medicine, and the Ammo Producer gives you Scrap Ammo and allows you to Craft Ammo.

Zero Sievert Modules and Base Building Guide (2)

Zero SievertModules List

Here is a list of all of theZero SievertModules in the game as of v0.26.

Tier 1 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 1152
  • Unlocks Storage Tabs 3-5
  • 35 Scrap Material
  • 10 Screw Nut
  • 10 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Duct Tape
  • 2 Metal Pipe
Building Kit: Bedroom 1152
  • Allows you to sleep near your crafting area
  • Skills level up faster
  • 4 Pillow
  • 60 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 1 Hammer
  • 2 Bulb
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
Building Kit: Kitchen 1152
  • Allows for Cooking more recipes
  • 4 Cooking Pot
  • 50 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Hammer
  • 6 Fork
  • 6 Spoon
  • 1 Screwdriver
  • 2 Duct Tape
  • 6 Knife
  • 4 Metal Pipe
  • 2 Bulb
Building Kit: Infirmary 1152
  • Allows for Crafting more Medication
  • Grants passive bonus to overall Health
  • 60 Scrap Material
  • 15 Screw Nut
  • 15 Nail
  • 1 Screwdriver
  • 5 Metal Pipe
  • 2 Bulb
  • 25 Scrap Medicine
  • 3 Soap
  • 2 Hydrogen Peroxide
  • 1 Pillow
Building Kit: Garden 1152
  • Provides a small amount of Scrap Food and Scrap Medicine every day
  • 80 Scrap Material
  • 10 Screw Nut
  • 25 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 2 Duct Tape
  • 4 Metal Pipe
  • 40 Scrap Food
  • 2 Hose
Building Kit: Workshop 1152
  • Allows for repairing of Weapons and Armor. (Doesn't yet seem implemented.)
  • 50 Scrap Material
  • 35 Screw Nut
  • 35 Nail
  • 1 Hammer
  • 1 Drill
  • 1 Wrench
  • 1 Screwdriver
  • 4 Bulb
  • 60 Scrap Weapon
Building Kit: Gym 1152
  • Grants Stamina bonus
  • Grants higher Cardio experience rate
  • 20 Scrap Material
  • 5 Bulb
  • 4 Dumbell
  • 3 Fan
Building Kit: Shooting Range 1152
  • Grants more Weapon damage
  • Grants higher Shooting experience rate
  • 60 Scrap Material
  • 20 Screw Nut
  • 20 Nail
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 6 Metal Pipe
  • 150 Scrap Ammo
  • 60 Scrap Weapon
Building Kit: Ammo 1152
  • Provides Scrap Ammo every day
  • Allows you to Craft Ammo
  • 40 Scrap Material
  • 25 Screw Nut
  • 25 Nail
  • 15 Charcoal
  • 1 Hammer
  • 1 Screwdriver
  • 1 Duct Tape
  • 4 Metal Pipe
  • 300 Scrap Ammo
Building Kit: Recycling 1152
  • Gain more materials when scrapping items
  • 100 Scrap Material
  • 100 Scrap Ammo
  • 25 Scrap Medicine
  • 30 Scrap Food
  • 50 Scrap Weapon
Building Kit: Forge 1152
  • Provides Scrap items every day
  • 120 Scrap Material
  • 30 Screw Nut
  • 30 Nail
  • 30 Charcoal
  • 1 Drill
  • 1 Screwdriver
  • 2 Hammer
Building Kit: Scavenger 1152
  • Provides random items every day
  • 8 Bottle of Water
  • 5 Vodka
  • 3 Generic Cola
  • 10 Bread
  • 5 Tushonka
  • 3 Pasta
  • 1 Portable Console
  • 2 Coffee
  • 2 Tea Bag

Tier 2 Modules

ModuleStack SizeKGSell PriceEffectCrafting Recipe
Building Kit: Storage 2152
  • Unlocks Storage Tabs 6-9
  • 80 Scrap Material
  • 40 Screw Nut
  • 40 Nail
  • 2 Hammer
  • 1 Screwdriver
  • 1 Wrench
  • 1 Drill
  • 2 Duct Tape
  • 4 Metal Pipe

We're at the end of ourZero SievertModules Guide! Have a look at our other guides below!

MoreZero SievertGuides

  • Guide Hub / Starter Guide
  • General Guides
    • Crafting Guide
    • Weapons and Attachments Guide
    • Skills Guide
    • Modules and Base Building Guide
    • Cooking and Food Guide
    • Medication Guide
  • Map and Location Guides
    • Forest Map and Locations Guide
    • Makeshift Camp Map and Locations Guide
    • Industrial Area Map and Locations Guide
    • Swamp Map and Locations Guide
    • Mall Map and Locations Guide

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Zero Sievert Modules and Base Building Guide (3)

Robert N Adams | Senior Writer

One of my earliest memories is playing Super Mario Bros.on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N

Recent articles

Zero Sievert Modules and Base Building Guide (4)

How to Get the Map in Dread Delusion

05-17-24

Read article

Zero Sievert Modules and Base Building Guide (5)

Ito Card Game Getting Western Localization

05-17-24

Read article

Zero Sievert Modules and Base Building Guide (6)

Final Redfall Update Will Grant Arkane's Shooter Offline Immortality

05-17-24

Read article

Zero Sievert Modules and Base Building Guide (7)

EA Sports College Football 25 Gameplay Reveal Shows Attention to Detail

05-17-24

Read article

Zero Sievert Modules and Base Building Guide (8)

Take-Two Head Denies Closing OlliOlli World, Kerbal 2 Devs

05-17-24

Read article

Zero Sievert Modules and Base Building Guide (9)

The Weirdest Game of 2024, Arctic Eggs, Just Hatched

05-17-24

Read article

More Info About This Game

Learn More About ZERO Sievert

Game Page ZERO Sievert

Developer

CABO Studio

Publisher

Modern Wolf

Platforms

PC

Release Date

November 15, 2022 (Calendar)

Genre

Survival, Top Down Shooter

Purchase (Some links may be affiliated)

More ZERO Sievert articles

Zero Sievert Modules and Base Building Guide (10)

04-19-23

Read article

Zero Sievert Modules and Base Building Guide (11)

ZERO Sievert is an Unrefined but Atmospheric Survival Experience

11-21-22

Read article

Zero Sievert Modules and Base Building Guide (12)

Zero Sievert Swamp Map and Locations Guide

11-15-22

Read article

Zero Sievert Modules and Base Building Guide (13)

Zero Sievert Forest Map and Locations Guide

11-15-22

Read article

Zero Sievert Modules and Base Building Guide (14)

Zero Sievert Medication Guide

11-15-22

Read article

Zero Sievert Modules and Base Building Guide (15)

Zero Sievert Guides - Guide Hub

11-15-22

Read article

Zero Sievert Modules and Base Building Guide (2024)

FAQs

How to use modules in Zero Sievert? ›

To install a module the player needs to access their device and select the house icon to open the hideout page, from where an empty slot can be selected. They then need to select the module they want and click and hold (where written to do so) to confirm.

What is storage level 2 in zero sievert? ›

Storage Lvl 2 is one-time use to add 3 inventory slot to your Bunker stash. It can be used only once for this effect.

How do I use one module in another module? ›

In typescript by using an import statement, a module can be utilized in another module. any variables, classes, methods, or other objects declared in a module are not accessible outside of it. The keyword "export" may be used to construct a module, and the term "import" can be used to import it into another module.

How does ES modules work? ›

It provides a way to organize and reuse code in a modular and maintainable manner. ES modules allow developers to define exports (the values or functions they want to make available to other parts of their code), and import them into other parts of their code.

What is the best starting equipment in ZERO Sievert? ›

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.

How long does it take to beat ZERO Sievert? ›

Updated:
Single-PlayerPolledAverage
Main Story132h
Main + Extras262h 30m
All PlayStyles352h 20m

What is fragility in Zero Sievert? ›

Fragility is a multiplier that determines how much durability damage your armor takes after getting hit. Lower is better. Class determines the armor class. I.e. how good the armor is against bullets. Higher is better.

What does the shooting range do in Zero Sievert? ›

Shooting range module increases Damage by at least 6.67%, likely 10%. Higher value is better.

How to unlock the makeshift camp zero sievert? ›

The motel is blocked off until completing the quest Motel p. 1. After completing the quest, the player will have access to the Motel and the fenced in area around it. There are several bandits both outside and inside.

How do I use NMS modules? ›

(PS4/PC/Xbox) on a module and click on a General or Technology slot to install it. Installing them in general slots comes at the expense of inventory space. For example one can install three movement modules in general slots and three more movement modules in the technology slots and have their cumulative bonus.

How do you separate items in zero sievert? ›

To split a stack of items, move the item selected over to a different slot and hold Control while releasing LMB. This splits the stack in half.

How to get functions of one module? ›

Using dir() to get functions in a module

Python's dir() function is used to display the names of all the functions and variables present in a module. The function produces the most relevant result rather than the complete result as it list public and non-public functions.

Does Zero Sievert have mods? ›

Modding, or creating mods, is modifying the internal files of ZERO Sievert to change the behavior, appearance, or nature of the game's content for personal use or public release.

Top Articles
Latest Posts
Article information

Author: Terence Hammes MD

Last Updated:

Views: 6096

Rating: 4.9 / 5 (49 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Terence Hammes MD

Birthday: 1992-04-11

Address: Suite 408 9446 Mercy Mews, West Roxie, CT 04904

Phone: +50312511349175

Job: Product Consulting Liaison

Hobby: Jogging, Motor sports, Nordic skating, Jigsaw puzzles, Bird watching, Nordic skating, Sculpting

Introduction: My name is Terence Hammes MD, I am a inexpensive, energetic, jolly, faithful, cheerful, proud, rich person who loves writing and wants to share my knowledge and understanding with you.