Wizard101 Balance Spellements - Final Bastion (2024)

With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Balance spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?

While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! This Dev Diary reveals the sources, we have so far. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Looking for a different school?


Clicking on the above school buttons directs you to their spellement article.Click this button to learn more about spellement sources.

Trainer Spells

Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Scarab

Wizard101 Balance Spellements - Final Bastion (18)

Top Path: Damage and accuracy increase with each tier.

Bottom Path: Damage decrease, but will swap one positive charm with target.

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Scorpion

Wizard101 Balance Spellements - Final Bastion (19)

Top Path: Damage increases with each tier.

Bottom Path: Damage increases with each tier, but will swap one shield with the target.

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Locust Swarm

Wizard101 Balance Spellements - Final Bastion (20)

Top Path: Damage and accuracy increase.

Bottom Path:Damage decreases, but now you swap one negative ward (two at tier 5) on yourself to your opponent, then deal damage to them of their own school.

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Sandstorm

Wizard101 Balance Spellements - Final Bastion (21)

Middle Path: Damage increase by 5-10 with each tier.

Source: Can be obtained by participating in any Beastmoon events as well as dropped by Balance Beastmoon seeds.

Gearhead Destroyer

Wizard101 Balance Spellements - Final Bastion (22)

Top Path: Damage and accuracy increase.

Bottom Path:Damage decrease, but now pushes the most recent damage overtime on yourself to the opponent as well as steals the most recent healing overtime from the opponent.

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Elemental Golem

Wizard101 Balance Spellements - Final Bastion (23)

Top Path: Damage increase with each tier and -50% Elemental shields.

Bottom Path: Damage increase with each tier and -50% Spiritual shields.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by any school specific Beastmoon seed.

Iron Curse

Wizard101 Balance Spellements - Final Bastion (24)

Middle Path:Damage increase with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by any school specific Beastmoon seed.

Spectral Blast

Wizard101 Balance Spellements - Final Bastion (25)

Top Path: Damage and accuracy increased with each tier.

Bottom Path: Pip cost increased to 5, Echoes up to three positive charms on opponent for one 30% pierce blade of your school per charm on opponent (20% for balance).

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Obsidian Colossus

Wizard101 Balance Spellements - Final Bastion (26)

Middle Path:Damage increase with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by any school specific Beastmoon seed.

Hydra

Wizard101 Balance Spellements - Final Bastion (27)

Top Path: Damage increased with each tier.

Bottom Path: Damage decreases, but will add up to 4x -55% shields to self if target has up to 4 shields.

Source: Malistaire Saga Spellement Pack, Elemental and Spiritual Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Arc 2 Spells

The below spells may vary from different sources, although they are generally obtained when completing main line quests.

Power Nova

Wizard101 Balance Spellements - Final Bastion (33)

Top Path: Damage increases with each tier.

Bottom Path: Initial damage decrease across selected targets, and up to 6x +1 pip to caster per shield on targets.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Celestia. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Celestia.

Ra

Wizard101 Balance Spellements - Final Bastion (34)

Top Path: Damage increase with each tier.

Bottom Path: Damage increase across selected targets, and up to 5x +1 power pip per positive charm on targets.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Zafaria. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Zafaria.

Chimera

Wizard101 Balance Spellements - Final Bastion (35)

Top Path: Damage increased by 5 per hit with each tier.

Bottom Path: Deals balance damage which increases with each tier, and places up to 4x 365 balance damage over 6 rounds DoTs on target for each DoT on caster.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Avalon. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Avalon.

Sabertooth

Wizard101 Balance Spellements - Final Bastion (36)

Top Path: Damage increased by 10 with each tier.

Bottom Path: Initial damage decrease, and up to 4x +2 power pips to caster per HoT on target.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Azteca. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Azteca.

King Artorius

Wizard101 Balance Spellements - Final Bastion (37)

Top Path: Damage increases with each tier.

Bottom Path: Initial damage decrease, and places up to 5x -35% weaknesses on target for each weakness on caster.

Source: Dropped throughout Arc 2 by various bosses as well as rewarded by main and side quests in Khrysalis. Also dropped from Elemental and Spiritual Retriever pet talents and Cantrip chests in Khrysalis.

Arc 3 Spells

The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Gaze of Fate

Wizard101 Balance Spellements - Final Bastion (41)

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked to level 100.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Nested Fury

Wizard101 Balance Spellements - Final Bastion (42)

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Sand Wurm

Wizard101 Balance Spellements - Final Bastion (43)

Middle Path: To change between PvP-banned and PvP-usable versions. PvP version costs 2 shadow pips and is level locked to level 118.

Source: Sold by Marco Artigiano in the Arena for Arena Tickets.

Arc 4 Spells

The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips or school pips to be cast in combat.

Mockenspiel

Wizard101 Balance Spellements - Final Bastion (48)

Top Path: Increase the pip cost to 6 and then 7, with damage increased by 135 with each tier

Bottom Path: Damage increased by 20 with each tier, and Shadow pip cost increased to 2. Usable in PvP but level-locked.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Elemental and Spiritual Retriever pet talent.

Old One’s Endgame

Wizard101 Balance Spellements - Final Bastion (49)

Top Path: Damage increased by 90 on first hit and 30-35 on the DOT. Pip cost increased by one with each tier.

Bottom Path: Damage increased by 10 on first hit and by 5 on the DOT with each tier. Shadow pip cost increased to 2 and usable in PvP, but level-locked.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Elemental and Spiritual Retriever pet talent.

Scales of Destiny

Wizard101 Balance Spellements - Final Bastion (50)

Top Path: Damage increased by 5 per hit with each tier.

Bottom Path: Damage decreases initially, but will add a -65% shield to caster if target has a shield, or a 580 over 5 rounds HoT to caster if target has a HoT. Damage increases with each tier.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

Rainbow Serpent

Wizard101 Balance Spellements - Final Bastion (51)

Top Path: Damage increased by 10 with each tier.

Bottom Path: Damage across selected targets and up to 2x 60% chromatic blade on caster and chromatic weakness on enemy per HoT on selected targets.

Source: Dropped throughout Wallaru by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Wallaru.

Lore Spells

These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Steal Pip

Wizard101 Balance Spellements - Final Bastion (59)

Middle Path:Copy Limit goes up by one with each tier.

Source:Deluxe Spellemental Pack. (If opened, you are guaranteed 4 Steal pip spellements if the wizard you open the pack on does not currently have the spell trained)

Loremaster

Wizard101 Balance Spellements - Final Bastion (60)

Top Path: Increasing damage and accuracy debuff value from 25-45% depending on the tier.

Bottom Path: Increasing damage and weakness value from 15-25% depending on the tier.

Source: Drops from High Loremagus in Antheneum, Dragonspyre. Can also be obtained from the Keeper’s Spellemental Pack and Deluxe Spellement Pack.

Spiritual Tribunal

Wizard101 Balance Spellements - Final Bastion (61)

Top Path: Increases life damage, the last tier also increases a chance the spell will do life damage.

Middle Path: Increases death damage, the last tier also increases a chance the spell will do death damage.

Bottom Path: Increases myth damage, the last tier also increases a chance the spell will do myth damage.

Source: Drops from Drowned Dan in the Science Center, Celestia. Can also be obtained from the Celestian Spellemental Pack and Deluxe Spellement Pack.

Ninja Piglets

Wizard101 Balance Spellements - Final Bastion (62)

Top Path: Damage increases by 10 with each tier.

Bottom Path:Changed to a 55 damage hit that leaves a 5 round DOT that will detonate for 620 damage after five rounds. Damage of the DOT increased by 10 with each tier.

Source: Drops from Baron von Bracken in Tanglewood Way, Wysteria. Can also be obtained from the Wysteria Spellemental Pack and Deluxe Spellement Pack.

Samoorai

Wizard101 Balance Spellements - Final Bastion (63)

Top Path: Damage increases by 30-35 with each tier. You and the target both gain one pip.

Bottom Path:Damage set to 510 and increases by 10 with each tier. Now places a 30% universal shield on yourself.

Source: Drops from Takanobu the Masterless in Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack and Deluxe Spellement Pack.

Savage Paw

Wizard101 Balance Spellements - Final Bastion (64)

Middle Path:Damage increase with each tier.

Source: Drops from Ixcax CursedWing in Three Points, Azteca. Can also be obtained from the Shaman’s Spellemental Pack and Deluxe Spellement Pack.

Dyvim’s Resurgence

Wizard101 Balance Spellements - Final Bastion (65)

Middle Path:Damage increase by 10-15 with each tier.

Source: Obtained from the Burrower’s Rebellion Pack.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

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Wizard101 Balance Spellements - Final Bastion (2024)

FAQs

What is the easiest way to get spellements in wizard101? ›

Spellements will be found on bosses at the end of each area in the World, and the bosses have a 100% chance of giving you Spellements, so that's the best way to know if you're in the right place. Bosses will be dropping Spellements from their triad (Elemental or Spiritual), and Balance Spellements drop from all.

Do you get spellements back if you reset? ›

Spent a bunch of Spellements and now want to change paths? No problem! For 100 Crowns, you can reset a spell's upgrade to its first Tier, recouping the Spellements you used to upgrade it. Tier 1 spells are never removed from your character during reset.

How long does it take to beat Celestia wizard101? ›

It really depends on how much time you spend on the game, if you do side quests, and how well you know the game. It currently takes me about a month to six weeks with most side-quests to finish DS, and another week or two to finish CL.

What is the most powerful spell in Wizard101? ›

The strongest spell in the game is definately wild bolt.

What is the hardest hitting school in Wizard101? ›

Strongest Schools
  • Storm (478)
  • Fire (368)
  • Myth (365)
  • Ice (359)
  • Death (333)
  • Life (323)
  • Balance (292)

How many spellements do you need for rat spin? ›

I saw only 35 spellements are needed, but the drops are kinda bad.

How many spellements do you need to upgrade in Wizard101? ›

To upgrade a spell, you'll need to collect enough of it's Spellemental reagent. The tiers for upgrading cost 35 to unlock the base spell, then go 75, 115, 190, and finally 305. In total, it costs you 720 Spellements to fully unlock a spell you haven't already trained.

Does Loremaster still drop spellements? ›

Note: Most of Loremaster's Spell and Spellement drops have been removed as per the Summer 2022 Update Notes here: The Loremaster is a minor cheating Boss in Dragonspyre. While she used to drop multiple permanent Spells, she now only drops the Headless Horseman Spell during the Hallowe'en event.

Which bosses drop spellements? ›

Elemental bosses (fire, ice, storm) drop elemental spellements and spirit bosses (life, death, myth) drop spirit spellements. Additionaly, both drop balance spellements. Balance bosses drop spellements for all schools.

What is the longest dungeon in Wizard101? ›

The longest dungeon(s) are: Waterworks, Tower of the Helephant, and Ghost Avalon.

Who has the most hours in Wizard101? ›

Most Wizard101 Playtime Ladder (Worldwide)
#Steam IDPlaytime (H)
1Cramik29,100
2cramik28,876
3Ju3dgement10,061
4KobraMan9,805
158 more rows

What level should you be when you finish Celestia? ›

Re: What level were you when you beat Celestia

Grotto is about 1/5 of the way through, so at lvl 52 you will probably gain a level per area so yea Frosteyes' estimate is reasonable. If you do side quests, you will likely be 60 before you get the summons to Zafaria.

What bosses drop spellements in Wizard101? ›

Elemental bosses (fire, ice, storm) drop elemental spellements and spirit bosses (life, death, myth) drop spirit spellements. Additionaly, both drop balance spellements.

How often does Loremaster drop spellements? ›

Note: Most of Loremaster's Spell and Spellement drops have been removed as per the Summer 2022 Update Notes here: The Loremaster is a minor cheating Boss in Dragonspyre. While she used to drop multiple permanent Spells, she now only drops the Headless Horseman Spell during the Hallowe'en event.

What is the fastest way to progress in Wizard101? ›

Get a subscription or buy some Crowns.

Quests are the quickest way to gain XP, so having access to these is essential for leveling up. If you don't play often, you can purchase Crowns to open the next area you want to go to instead of buying a membership to access everything at once.

What boss drops Deer Knight spellements? ›

Deer Knight

Places a -20% weakness on all opponents. Source: Drops from Lambent Fire in Crystal Caves, Avalon as well as dropped from the Unforgiven Dead Gauntlet.

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