Planetary Settlement (2024)

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Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Important Buildings
    • 3.1 Settlement Hub Interface
    • 3.2 Construction Terminal
    • 3.3 Overseer's Office
  • 4 Settlement Administration Terminal
  • 5 Settlement Status
    • 5.1 Settlement Class
    • 5.2 Settlement Features
    • 5.3 Production Status
  • 6 Settlement Decisions
  • 7 Citizens
  • 8 Additional Information
  • 9 Gallery
    • 9.1 Mechanics
    • 9.2 Settlement Examples

Summary

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently unavailable on Nintendo Switch, at least as of Update 4.07.

Game Description

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decisionTemplate:Sic, direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Important Buildings

Settlement Hub Interface

This interface is typically found at a Monolith at the center of the settlement. Different actions are available:

  • Apply to be the Overseer of the settlement.
  • Check the status of the settlement.

Construction Terminal

Once you have been accepted as Overseer, look for the Construction Terminal nearby. It will be a red icon floating somewhere within 50u of the central monolith where you accepted your new duties. This is where you will be able to start building your Overseer's Office. It requires Silicate Powder to begin, and there is a delay before it accepts the next item.

Overseer's Office

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.

Settlement Administration Terminal

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features

Settlements always have 6 Features, and each of them can be either positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Production Status

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced changes with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 10 times lower is shown on the right side.

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement Decisions

The decisions you take direct the development of your settlement.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Citizens

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Additional Information

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
  • Settlements always have 6 Features, positive or negative. New features replace existing ones.

Gallery

Mechanics

  • Guide Info

  • Approaching Settlement

  • Info Tutorial

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Settlement Status

  • Construct Overseer Office, step 1

  • Construct Overseer Office, step 2

  • Construct Overseer Office, step 3

  • Completed Overseer Office

  • Overseer Office Task

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Pumping Tower Construction

  • Commercial Repository Construction

  • Commercial Repository Construction, step 1

  • Commercial Repository Construction, step 2

  • Commercial Repository Construction, step 3

  • Renouncing overseer status

  • S-class settlement stats

  • Settlement with the debt cleared

  • Another S-class settlement stats

Settlement Examples

  • A settlement on a lush planet

  • A settlement on a toxic planet

  • A settlement on a frozen planet

  • A settlement on a scorched planet

  • A settlement on an irradiated planet (near a crashsite)

de:Planetarische Siedlungja:惑星開拓地ru:Планетарное поселение

This article uses material from the Planetary Settlement article on the Fandom No Man's Sky Wiki and is licensed under the Creative Commons Attribution-Non Commercial-Share Alike License.

Planetary Settlement (2024)

FAQs

What is a planetary settlement? ›

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away. Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

What is the best planet type for settlement in no man's sky? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How do you get a settlement on a specific planet in no man's sky? ›

As long as it's inhabited (not a dead planet with absolutely no life) there will be a settlement on it somewhere. To find it, land on the planet, get out of your ship, and use the settlement map you bought in your inventory.

How big can settlements get in NMS? ›

All settlements allow you to build another 15 buildings beyond what you see when you arrive. And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

What is the planetary path? ›

As seen from the Earth, the Sun, Moon, and planets all appear to move along the ecliptic. More precisely, the ecliptic is the Sun's apparent path among the stars over the course of a year.

What is the main idea of space settlements? ›

A space settlement (also called a space habitat, spacestead, space city or space colony) is a settlement in outer space, sustaining more extensively habitation facilities in space than a general space station or spacecraft. Possibly including closed ecological systems, its particular purpose is permanent habitation.

What should I not sell in no man's sky? ›

No Man's Sky: 7 Items You Should Never Sell Or Trade
  1. 1 Salvaged Frigate Modules.
  2. 2 Navigation Data. ...
  3. 3 Salvaged Data. ...
  4. 4 Copper. ...
  5. 5 Sodium & Sodium Nitrate. ...
  6. 6 Oxygen. Oxygen, like Carbon, is used in the Life Support Systems. ...
  7. 7 Carbon & Condensed Carbon. Carbon and Condensed Carbon fuel the Multi-Tool and Life Support Systems. ...
Sep 10, 2023

What's the best economy to sell in no man's sky? ›

In general: Systems with higher Sell modifiers will pay more when you sell Trade Items. Systems with lower Buy modifiers will charge less when you buy Trade Items. Systems with Sell modifiers in the range of +70-80% are optimal for selling your goods (80% being the maximum modifier)

Can you abandon a settlement in no man's sky? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one. All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

How do you make settlements profitable in no mans sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

Is there a 3000 limit in NMS? ›

The game displays a generic "unsuitable location" error message once the limit has been reached. There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base. Bases which use more than 3,000 parts cannot be uploaded.

What is the max money in NMS? ›

The maximum number of units that a player can accrue is 4,294,967,295 (approx 4.3 billion) (being FFFFFFFF in hexadecimal, thus being an overflow error) after which the number will not rise any further.

What is the max settlement income in NMS? ›

Summary. Planetary Settlement - Productivity contains a detailed description of the characteristics of the Planetary Settlement's Productivity. per (real life) day, with the maximum being 1,000,000.

What is the meaning of Earth settlement? ›

In geotechnical engineering , settlement is defined as the vertical movement of the ground, generally caused be changes in stresses within the earth. Subsidence is a term often used to described 'caving in' or sinking of the ground, that may not be associated within changes in soil stresses.

What is settlement in Earth science? ›

Settlement: is a place where people live. A settlement may be as small as a single house in a remote area or as a large as a mega city (a city with over 10 million residents). Site: is the actual location of a settlement on the earth and is composed of the physical characteristics of the landscape specific to the area.

What is orbital space settlement? ›

An orbital space settlement is a giant spacecraft big enough to live in. Orbital settlements will travel endlessly through space while the folks inside work, play, socialize, raise families, etc.

What are the three rules that govern planetary status? ›

Kepler's three laws describe how planets orbit the Sun. They describe how (1) planets move in elliptical orbits with the Sun as a focus, (2) a planet covers the same area of space in the same amount of time no matter where it is in its orbit, and (3) a planet's orbital period is proportional to the size of its orbit.

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